by Jeffrey Melton, designer and media artist.

2008 How Design Conference Notes: A Designed Life

presented by Joe Duffy, Duffy & Partners. (original description)

  • Design permeates our lives now. We’ve moved from:
    • Agrarian age = Grow It
    • Industrial age = Build It
    • Information age = Tell It
    • Design age = BE IT
  • Design is only interesting relative to how people live their lives.

  • Good design should:
    • be not about just products but a unique experience
    • be unique
    • be relevant
    • be transparent and true
    • be aligned with people’s values
    • have its own point-of-view
    • consider all aspects of our interaction with it
    • make people want it and recommend it
  • He left a large partnership to start his own agency
    • no more than 25 employees
    • no spec work; never compete when required
    • no hourly rates, just bill for projects they want to work on
    • 16 core staff: 1/2 business, 1/2 design
    • partner with others on specific projects
    • a mix of vocation and avocation
  • His process:
    • imagine > design > activate (iterate)
    • continually collecting images for inspiration
    • edit & mix down images to create a visual brief
      • symbols
      • color
      • imagery
      • typography
    • have the client select and edit
      • so it’s not a surprise to them
      • they will let you design it rather than meddle
      • they have a hand in it in the right way
  • more than just a logo or ad campaign, it’s about creating a brand language
  • ask: what makes it unique, attracts people?
  • created a brand book for The Bahamas for the people on the islands to understand the campaign; get buy-in; distributed in Sunday paper
  • We must demystify the design to increase its value (more people playing golf doesn’t threaten Tiger Woods)
  • In Japan, design is a way-of-life
  • Design is not timeless; someone else will eventually change your work


Elsewhere

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