Processing: rand_cubes01b
For your consideration: rand_cubes01b. This uses OpenGL to render, so edges are jagged. Let it go for a while to get some dense layering. Click the mouse to clear the screen and press a key to stop. Also on Vimeo.
For your consideration: rand_cubes01b. This uses OpenGL to render, so edges are jagged. Let it go for a while to get some dense layering. Click the mouse to clear the screen and press a key to stop. Also on Vimeo.
Random font test 03 is my first foray into using text functions in Processing. Yes, I’m still working with procedural code. Eventually, I hope to get my head around true object oriented programming (OOP) for more interactivity and generative art goodness. Above and below are a few stills (click to enlarge), and here’s a short movie of the results (1.25 MB .mov), also on Vimeo.
Random spheres 01 is my first foray into using 3D sphere and light functions in Processing. Above and below are a few stills (click to enlarge), and here’s a short movie of the results (932 KB .mov).
I have been experimenting with filter() to blur and posterize in Processing, and Random bezier blur & posterize is the result. Above are a few stills (click to enlarge), but it works best in motion. Here’s a short movie of the results (824 KB .mov). If you let it go for a while, it makes for a soothing light show. It runs as a Java applet here, but you can download the source code to save image sequences or rework.
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