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Posts Tagged ‘bezier’

Processing: sketch_june09_comp_Screen1

Here is another recent sketch in Processing. This screen version is the basis for a short run print and painting series I’m working on.  View sketch_june09_comp_Screen1.

Processing: sketch_april28_comp_Screen1

Here’s another recent sketch in Processing. This one has decidedly more visual complexity, with additional shapes and some white hatch lines for erosion. FWIW, I think it looks better at 1280×960 resolution. View sketch_april28_comp_Screen1.

Processing: sketch_march23_comp_Screen

I have been creating some new sketches in Processing. This sketch combines basic lines, bezier curves and triangles in a number of different ways. It’s still procedural code (running in a linear loop, as oppossed to object oriented, which I haven’t had time to explore), so I slowed down the frameRate() [...]